May 1, 2021

*** This hand was suggested by fentesk
101-95*  ?
63%
25%
4%
3%
0%
0%
0%
0%
Total votes: 214
JQT
4143 votes

Joined: October 2008

 
 
 
Saturday 3:13 AM
The Dealer once again is right at 'par' and today it's serious, as we're on Fourth Street. Let's throw a wrench into the Dealer's 'Dog' of a Crib and give away the Ol' Canine, or Toss (9 K).

After the very nice 7 Card Cut, we'll lead a 4 Card from our PEAR (who remembers that old Fruit Basket?!).
james500
3917 votes

Joined: June 2013

 
 
 
Saturday 3:17 AM
Unlikely to score 20 points in this hand but *should* be able to in two hands, so long so as I'm able prevent Dealer getting 26 over those same two deals.

4 lead from the 4A combo, rather than the 484 sixteen.
dec
6352 votes

Joined: April 2008

 
 
 
Saturday 3:18 AM
Positions. Who has the deal this time. How close could we be if we get a cut and peg some ? Defense, four lead. dec
mrob2199
1429 votes

Joined: February 2009

 
 
 
Saturday 4:54 AM
Very good puzzle today Fen-it’s 100 percent defense with these cards-I slightly prefer the A-k discard while holding two fours but K9 is also a very viable choice as well
glmccuskey
4095 votes

Joined: April 2011

 
 
 
Saturday 5:02 AM
No cut can get me close to out. I’ll throw the worst two to dealers crib, lead a four, dump the ace ASAP and peg away fro any danger.
Gougie00
5724 votes

Joined: March 2008

 
 
 
Saturday 5:10 AM
Either A-K or 9-K. More important to stifle the crib and give myself a chance next deal. Lead the 4.
mfetchCT425
1395 votes

Joined: February 2009

 
 
 
Saturday 5:35 AM
We are already in great position. Need to balk opponent’s crib here. Like the 9-K toss slightly more than the A-K.
Eolus619
1336 votes

Joined: June 2020

 
 
 
Saturday 6:03 AM
Ras’s evidence says dealer has 80% chance to earn 12 points..so let’s try to play defense & hold dealer to 107. Tossing 8-9 to dealer averages six..not a good idea to provide 1/2 of the 12 imo. Even with a balk toss of 9-K ,keep A-4-4-8 gets help from 11/13 ranks. I need 20 points in two hands. If I can get to 109 this hand ,then I have 80-% chance of earning the needed 12 to go out next deal. As a dear friend of mine would say..”not a hard step for a good stepper”
glmccuskey says: I think dealer averages close to 16 points with hand/crib/pegging.
Eolus619 says: yes...I agree with the 16 ..Colvert says even odds for dealer to do earn 16 total points ...my point was to try to limit to 12. since dealer has a much better odd to achieve that .may not have expressed it well enough ..thx all the best
JQT says: Dealer Control in Cribbage: The Dealer in Cribbage controls much of the game, so as Pone today, the amount of influence that we can exert, while perhaps not equal, is crucial. When I am the Dealer, I like to think that I have a CHANCE to win *any* game as long as I am Dealer on Fourth Street! Study a few thousands of games, and you'll see that a Dealer can indeed win more and more games as the starting position veers point-by-point from Hole 90 up until Hole 96, at which point the Win Rate shall start to exceed 50%. But the chance to win is *always* greater than 10% from about Hole 90 or thereabouts, especially as long as Pone has NOT yet reached Hole 110. But a Dealer *anywhere* on Fourth Street can win a game regardless of where Pone begins the deal! When the Dealer is 'shy' of Hole 96, now it is often us, as Pone, who has that 50% (or greater) chance of becoming the Next Dealer posing the same or greater threat to our Opponent! Therefore, if we are Pone and we are *already* on Fourth Street, we are virtually assured of becoming the Dealer beyond Hole 96, as long as we can survive and endure the "Three Counts" of our Opponent (Current Pegging and Hand, and Crib, and Pegging and Hand as Next Non-Dealer). Those "Three Counts" have been determined to be about Twenty-Six Points (Twenty-Six Theory), an average of around Sixteen Points scored as the Dealer, and then about another Ten Points scored as Next Non-Dealer. Also, the Dealer has yet another "reach" of an average of about 3.5 Points obtained during the Pegging, which gets scored BEFORE Pone gets to tally the First Hand Show. This factor may be very significant in this game, because if the current Dealer gets beyond around Hole 110 at the completion of this deal, we might still be able to 'clinch' victory as Next Dealer, as long as we can get to about Hole 116 or Hole 117 by the completion of this deal. Taking all of this into account, we have three ways to win this game: We could pick up a great Hand and get a great Cut and score Twenty Points as Pone; we might get *close enough* (say about Hole 117) to peg out as Next Dealer; or, we might use our entire "Three Counts" which comprise the next two deals, first as Dealer and then as Pone. Once we see our cards, it's easy to rule out the first of these three options. Notice that that last of the three options is precisely the current (and difficult!) challenge for our Opponent who is now the Dealer! Thus, we likely need to do what I have often dubbed as "turn the tables" on our Opponent, and "spike" the Crib and peg defensively, and attempt to maximize the portion of control that we *do have* over our Opponent during this deal. We may easily find ourselves in a better Relative Position that is currently held by our Opponent, as long as we do TWO things: we wish to prevent the Dealer from obtaining the "average" (or better than average) scoring via our defensive Pegging and via the Discard during this deal, and; while we would *love* to reach Hole 116 or Hole 117, we mostly MUST seek to become the Next Dealer at or beyond Hole 96. And lo and behold: We are already at Hole 101! Therefore, if we defend well (and if our Opponent does not "stumble" onto a Double Run or some other such "Barn Burner" of a Hand and/or Crib), the fact is, we probably don't have to score *any points at all* during this deal! Now, a LOT of *bad things* can happen in Cribbage while we extend this level of patience, but in many Endgame Battles in Cribbage, PATIENCE is our best ally. The arrangement we were dealt here already rules out any hope we may have of winning during this deal: but if we DEFEND WELL, we still may have those other two options available to us in order to WIN this game. Those who play a more aggressive game may attempt to retain the best Hand, which, along with the Cut Card and our Pegging, may allow us to attempt to peg out as Next Dealer; those players who apply PATIENCE however will discard defensively and try that last of the three options, while leaving the door slightly open for the second option as well, depending on the Cut and the Pegging. It's also important to never stop observing: a LOT of players will see the Cut and just assume the outcome of the game is now certain. But even if we did have a Hand in which the Cut Card puts us out, then (especially in a multi-game series or during a tournament) we are *still* always and forever in a battle to minimize Dealer Pegging and increase our Spread Points. Conversely, if we see that the Cut Card is a 'dud' for us, and (after seeing a few of Dealer's Cards during the Pegging) maybe we realize that a loss is certain, now we are *still* in a battle, only in this case, we should peg as much as possible to decrease those same Spread Points our Opponent is certain to collect when we lose. - j q t -
Eolus619 says: Thx...JQT..very valuable end game tutorial
Jazzselke
2583 votes

Joined: March 2009

 
 
 
Saturday 6:54 AM
K9 first or second best defensive throw. Personally I prefer K10 buth of course that is not available today. The downside of the K9 is the popularity of the 78 toss, which is why I favor K10. Despite the fact that there are those 2 20 cribs I have given up discarding K10 !?!.
jmudge
701 votes

Joined: July 2020

 
 
 
Saturday 9:54 AM
All of your good advice is finally rubbing off on me!
Ras2829
5146 votes

Joined: November 2008

 
 
 
Saturday 9:55 AM
Regarding the puzzle of yesterday wanted to add a few related comments. Yesterday as non-dealer the six cards were A-2-5-7-10-K. In other similar cases the four lower cards of pegging value might be A-3-4-7 or A-3-5-6 with two cards of ten value. In any of these cases, if holding four points you decrease n/d potential pegging and increase the crib score of dealer. If the X-pointers are not pairs or include a Jack, discard the two X-pointers. Combined value will exceed that if n/d had started with 4 points. Also note that of these A-3-5-6 is improved by any cut. Only a four spot on the deck misses A-2-5-7, and a cut of 6 or 9 adds noting to A-3-4-7. If you are watching for these, they are frequently available in small scoring hands. Headed for town. More later.
JQT says: Hello RAS! I examine some of the intricacies and nuances of this discard decision beneath the posting by Eolus619 (above). Halscrib, as we have both learned, is not averse to becoming hyper-aggressive (as it lacks any human emotion, as far as we know!) if it senses it either: has a (better) chance to WIN, or; if it calculates that it is probably going to lose ANYWAY, regardless. At some Relative Position, perhaps very close to (and maybe including) the given puzzle position, it will decide to retain the most points and play pure offense! I think, however, it will side with us here and employ our "full court press" DEFENSIVE idea today. I tend to employ PATIENCE in Cribbage (to a fault, sometimes!) and so it's nice to have your concurrence on strategy today. On an unrelated topic: I'm still forever hoping that Hal can tweak his program just enough to create a working, self-extracting file that will install and allow his program to run on Windows 10. Years ago, I was hoping to attempt to sponsor something like a yearly Cribbage Program Competition as has now been occurring with Chess software since the 1990s! I know that Hal did some interesting work on "playing back" games (he called this the "Movie Option") and he also once ran and administered the Cribbage Web Club, a weekly Duplicate Cribbage Tournament that was supported by his program. These remain the most enjoyable and challenging games I have ever played (circa 2010-2012), as players were able to go "head-to-head" with the same cards against some of the best players across the continent! Hal did some interesting work, I believe using Base64 as protocol to encode the "guts" of a game of Cribbage, a very necessary element if a competition among several programs were to ever occur. For comparison, see PGN or "Portable Game Notation" with regards to Chess; it's essentially the same thing. I find it tragic that upon Colvert's death, we have perhaps a few dozen of his saved and annotated games. There is NO reason why Cribbage could not be BOOMING in popularity (just as Chess has been doing, especially during the pandemic), but it is this lack of a shared protocol and ability to save played games that makes it seem to not exist. Meanwhile, dozens of superb Chess Commentators are now getting hundreds of thousands of views and high, six-figure salaries, for replaying games of Chess on Twitch and YouTube! I've spent many years (decades?!) wracking my brain trying to develop a kind of Cribbage Score Card by which a player might record a game (like a bowling or golf score) that would involve minimal player disruption while also encoding a played game such that it could be input into a computer (maybe even be machine-readable, but also human readable), and while I've made some progress, my guess is that, like my 130-Point "Fair Cribbage Board" idea (which involves five exact scoring segments of Modulo 26, according to Colvert's Twenty-Six Theory), I'm afraid these ideas and these things will probably die with me. It's tragic that Halscrib is slowly reaching such a sad fate.
joekayak
1873 votes

Joined: May 2016

 
 
 
Saturday 10:20 AM
Panel unanimous. Popular vote for K-4-4-Ace.

Andy (muesli64)
2223 votes

Joined: August 2009

 
 
 
Saturday 11:16 AM
No need to give it away. Give him 8-9 and oppo likely ends up on 112 as pone.
Ras2829
5146 votes

Joined: November 2008

 
 
 
Saturday 2:20 PM
Have queried this hand or similar in similar position over the years on Halscrib, REX, and Cribbage Prof. Defense is recommended and the 8-9 discard as combined value so favors the A-4-4-K. Having said that will follow the oft stated advice of JQT of insuring against an adverse starter card. Will insure against the cut of the 7 by holding A-4-4-8. If I were to hit the A-4-4-K for the maximum of 12 points would be at hole 113. That's not good enough for me to risk the 8-9 discard. If as n/d had a potential hand of 16 or more, would discard 8-9 as that would put me at hole 117 or better with dealer pegging advantage on upcoming deal. Conversely, the 8-9 scores 0-2 points 30.3%. Will lead a four spot and play off unless dealer response is a X-pointer. Ideal time to drop that lone Ace and score two points doing so. Seems like my winning percentages should increase if minimizing dealer movement down the board on this hand. What will the cribbot do? Don't think HalscribCLX will make this choice. Have to wait and see how that unfolds.
dgergens
938 votes

Joined: January 2018

 
 
 
Saturday 3:00 PM
Too close to the end to take a chance gifting dealer with an 8,9.
Coeurdelion
5589 votes

Joined: October 2007

 
 
 
Saturday 8:24 PM
I think it's between A-4-4-K (8-9) and A-4-4-8 (9-K):

A-4-4-K: 6pts - 5¾pts (Schell: 5.83) = +¼pt

A-4-4-8: 2pts - 3pts (Schell: 3.06) = -1pt

Potential:

A-4-4-K: Improves with AAA, 44, 5555, 6666, 7777 + 15xXs = 32 cuts = 69.6% up to 10/12pts with AAA, 44 + 15xXs = 20 cuts.

A-4-4-8: Improves with AAA, 2222, 3333, 44, 6666, 7777, 888 + 15xXs = 39 cuts = 84.8% up to 6pts with 2222, 3333, 44, 7777 + 15xXs = 29 cuts.

Position:

In this position I think it's most important to keep Dealer short so they don't score out nest deal as Pone. Provided we do this we should hold enough as next Dealer. Therefore regardless of starting values I think it's most important to play Defense.

Pegging:

Playing Defense I think both hands will peg well.

Summary:

A-4-4-8 starts with 1½pts fewer than A-4-4-K but it has 29 cuts for 6pts and should peg well. The 9-K discard is the lowest scoring so hopefully will put us in a position to score out as Dealer next time.
Ras2829 says: Hi Coeurdelion: Terrific - great to have the puppet and the puppet master on the same page. You've been at odds quite frequently in recent weeks.
HalscribCLX
5312 votes

Joined: February 2008

 
 
 
Saturday 8:29 PM
At 106-95* playing a SAFE strategy for the pegging the Win/Loss %s are:

Defense_____W1 %____W2 %____L1 %____L2 %
A-4-4-K_____0.1_____45.5____5.6_____44.7
A-4-4-8_____0.0_____45.3____1.6_____37.3
A-4-4-9_____0.0_____45.3____1.7_____37.1

After the 7 cut I'll lead a 4 and play Defense:

Lead_______Dealer's Pegging Pts.
4___________________(-1.85)
A___________________(-2.02)
8___________________(-2.66)