May 30, 2023

*** This hand was suggested by JQT
111-116*  ?
35%
26%
18%
17%
2%
0%
Total votes: 256
james500
3917 votes

Joined: June 2013

 
 
 
Tuesday 3:21 AM
Every cut increases the value of this hand, so I'm guaranteed to be fairly close. I'll lead the 8, keeping the run intact.
JQT says: The first clause of your first sentence is: PERFECT! As far as the Lead Card, it's important to have a PLAN, and you listed one. The reason I prefer the Deuce Lead, however, is the vast array of ways we can score enough to WIN with our Second Card Played (after over 75% of the remaining deck, ignoring BIAS). Also, that "intact run" may often be TOO POWERFUL, and thus enable the Dealer to peg Five Holes more easily. Once the 8 Card is led from such a Hand, we are possibly "Running Downhill," and it might then be impossible to stop the Dealer from obtaining a RUN; and, against such remaining cards, a Dealer can rack up Five Points very quickly. Since our objective is now to peg Two Holes, we don't want to 'start a party' during the pegging. We just want to 'snag' those Two Points we need, and ... we're done. Setting up our Second Card Played to do just that after the Deuce Lead, with next to 75% assurance of obtaining those Two Points at that juncture, seems like the optimum plan.
Gougie00
5724 votes

Joined: March 2008

 
 
 
Tuesday 3:38 AM
I got 8 and need some creative pegging without being pegged out myself. I think the 2 lead might be best. I will have an answer to most responses.
bbaer1
3686 votes

Joined: February 2011

 
 
 
Tuesday 4:36 AM
Went with the flush for the extra heart cuts.
mfetchCT425
1395 votes

Joined: February 2009

 
 
 
Tuesday 4:37 AM
I liked the flush today. I think more cuts get us out and I like the pegging flexibility here. If we get a cut that gives us enough, we have a nice disparity of cards and a hand that will be difficult to read. After the cut, since we need 2 pegs, I would lead the 8 and see if we can trap a 5 with our 3-4.
SallyAnn3 says: CONGRATS on SILVER last night, MIke! You got knocked out of first place at the last minute :(
mfetchCT425 says: Thanks Sally! Nice card for you yesterday as well. Congrats!
SallyAnn3 says: finally...maybe the curse is broken lol...thanks
dec
6352 votes

Joined: April 2008

 
 
 
Tuesday 5:07 AM
Flush away . Pegging defense and offense. dec
Jazzselke
2583 votes

Joined: March 2009

 
 
 
Tuesday 5:15 AM
Improves on any cut, and if we still need pegs,lead the off-card 8. The flush does not improve with a non-heart 6 or 9.
Inushtuk1
1481 votes

Joined: July 2016

 
 
 
Tuesday 5:35 AM
Without doing all the work I usually go with the flush. It is often correct as it is hard to read, and there is a 5 card trap. Since we are 2 holes short, lead the 8, preserving the 3-4-five card trap.
horus93
1281 votes

Joined: December 2017

 
 
 
Tuesday 6:33 AM
My first thought on seeing this - “Oh crap, a JQT puzzle… have I ever even seen him submit a puzzle? This is going to be tough.”

The positional dynamics are pellucid – we need to score 10 in hand and pegging. With dealer at 116*, even someone who started playing last week would probably be laying down their cards with maximal defensitude, so getting points in the play will be tough.

At this score, with these cards, I think pegging two points is a lift. Pegging one would be a little easier, but no sure thing.

This keep has one fewer cuts than the flush for winning outright, but 8 more cuts to hit at least 9… if I counted right. And I think they would be pretty similar in likelihood to get a “go” or “last”. So I’m going to go this way, and even under the pressure of a real game, I would have picked it – it starts with six, it has a nickle, and two Jacks for nob, so it would appeal to the gut. My brain tends to fall asleep at scores like this.

But a decent case could be made for any of 2348 (JJ), which improves on every cut and could trap low cards or even a five; 234Js, which similarly could peg well, and is more likely to score at least eight than 2348 (JJ); or the [348J] flush, which has a five trap, is hard to read, and is ever-so-slightly more likely to win outright.

The problem with 2348 and 234J is that this sort of offensive pegging risks giving up points to dealer. Enough to make up 5? Usually not, but it’s still a risk. The other problem is that a strong opponent will be be wary and wily, both in the discard and the play, and these hands won’t be so likely to succeed here as they would earlier on the board. He will dump his low cards on your mid or J lead, also likely his five if you lead the eight, seeing right through your plot, and it’s just going to be tough to peg much.

Defensive pegging is also a consideration, but I don’t think the differences on that front between these hands will be enough to outweigh the offensive side of things.

The cut leaves me with 9, so I need to get a “go” or “last”. Lead either of the “one-eyed Jacks”, and hope to get a “go” with my 2-3.

Can't discount the possibility that I miscounted something... Jack/flush hands are kinda tricky to work out on pen and paper.
horus93 says: Granted, if you lead the eight from 2348, and dealer dumps his five, you get a fifteen. And if he conserves his five, you might trap it. But dealer will have a big bias against holding conventional hands, and also a bias against holding a five at all.
horus93 says: For 2348, 234J, or the flush to win more than 23JJ, you'd have to assume that they would outpeg it by about a 2:1 margin, which is to my mind unlikely, since the X-2-3/X-3-2 combo itself is not at all without value in offensive pegging, not to mention heavy defensive pegging on dealer's side + a likelihood of weird, uncoordinated hands.
MiketheExpert says: You have a point about (2 3 4 8), and (2 3 4 J) being more likely to make up the difference offensively in terms of pegging, but a strong dealer at hole 116 will make this an improbable outcome, and will either prevent the trap from happening, or else have himself "covered" to get himself out before we are able to turn around and count our hand -- So, caution on the pegging, and enough cuts to get us within 1 certainly seems like the better way to go for me.
MiketheExpert
1116 votes

Joined: April 2021

 
 
 
Tuesday 7:25 AM
Nice endgame puzzle today by JQT, and haven't seen one in awhile. The power of the flush vs. power of J's in hand seen in action today. Keeping (2 3 J J), there 8 cuts which give no help (6's, 7's, 8',s and 9's which are not a spade or diamond), and 7 cuts which give only 1-pt help (6's through 9's of either a spade or diamond). There are 15 outright winning cuts for 10 pts+ (AhAs,222,333,4s,5555,JJ), and 10 more for 9 pts+ (AA,44,ThTs,QhQs,KhKs). This leaves 6 cuts for 2-pt improvement, (TT, QQ, KK) which are not a heart or spade. As for the flush (3 4 8 J), there are 15 cuts which ALL offer no help (but I more or less put this in the same category as the 15 cuts which offer none or only 1-pt help keeping (2 3 J J), 17 outright winning cuts for 10+ (Ah,222,333,444,5555,888) + 1 for 9pts (7h), and 13 cuts for 8 pts (AAA,6h,777,9h,Th,JJ,Qh,Kh). This clearly seems to give the edge to (2 3 J J) as the best choice, with a total of 25 cuts needing only to peg at MOST 1 point. The power of the J's win out today!
MiketheExpert says: After all that, I appear to have chosen the wrong one :-) My choice should be (2 3 J J), putting the flush in 2nd place today.
MiketheExpert says: Slight mistake above. 7H is also a 4-pt improvement, so this should be 18 outright winning cuts for 10+ with the flush.
MiketheExpert says: Also, we should factor in that if a J is cut, although it is "winning" if we count out, this also puts dealer at hole 118, giving us less than a 50% probability that we would be able to count our hand. And "winning" is always under the pretext that we will be able to prevent DEALER from pegging enough points first!
MiketheExpert says: Now I even wonder if this added twist throws yet another wrench into this very complex endgame, as I believe the flush would be better for DEFENSE, though I did not really factor it into my analysis.
horus93 says: Good point about the Jack cut. It would be very fitting for JQT to have come up with a puzzle with such a devious twist.
horus93 says: That still wouldn't change my decision, though, both because of the odds of a Jack being cut, and because I don't think the defensive margin between the flush and 23JJ would be *that* great.
MiketheExpert says: In a game, I would have probably kept (2 3 J J) by "intuition", and I agree, I don't think the defensive margin with dealer at hole 116 would be enough to overcome 25 cuts to peg one hole or less. Going through the calculations, I arrived at the same conclusion, but then selected the wrong cards to discard!
horus93 says: At least you didn't do it in a real game! Playing online, I definitely make this species of misplay now and then...
MiketheExpert says: Well - must admit I've been thrown for a loop...But even so, with 26 of the 46 cuts leaving us at a total of 7 points for (2 3 4 8), I still don't know if I would keep it, even with the high odds of being able to peg 2 off the opening lead of deuce...It seems like there are a lot of "assumptions" about the ease of pegging 2, 3 pts, etc. which are being made in coming up with the win totals. Relative to the 15 cuts that add NO help for the flush, I can certainly see where this is coming from. (2 3 J J) is a hand that might even have some trouble pegging one, but for me always rates better than being able to peg 3. I just can't see there being almost a 20% difference in the Win%'s of keeping the hand (2 3 4 8) vs. keeping the hand (2 3 J J).
MiketheExpert says: We also must remember that dealer still only needs 5 holes to peg out, far from an impossible task when pone needs to score, and dealer may be caught in a quandary with our hole 111 score - so also don't think he will be above 15'ing our face card lead, our pairing our lead of deuce or 3 if he feels he should try and peg (although this could cost the game should we count our hand). We are at hole 111, so should have a 50% to win as is if dealer fails to peg out.
wasa
3013 votes

Joined: November 2014

 
 
 
Tuesday 9:04 AM
This was hard, although "it pays to flush". The 2-3-J-J has a better chance at 9 points. Both flush and 2-3-J-J are close for 8 points or 10 points.

When in doubt, it pays to flush!
cribbagepogo
3250 votes

Joined: October 2007

 
 
 
Tuesday 11:29 AM
Guaranteed hit and an 11 maybe for the two needed.
Coeurdelion
5589 votes

Joined: October 2007

 
 
 
Tuesday 3:21 PM
I think we're just looking for the hand most likely to score 10pts or more:

2-3-4-8: 10pts+ 222, 333, 444 = 9 cuts
9pts 888 = 3 cuts
8pts with AAAA, 5555 = 8 cuts

2-3-J-J: 10pts+ ASAH, 222, 333, 4S, 5555, JJ = 15 cuts
9pts AA, 44, 10S10H, QSQH, KSKH = 10 cuts
8pts 1010, QQ, KK = 6 cuts

3-4-8-JH: 10pts+ AH, 222, 333, 444, 5555, 7H, 888 = 18 cuts
8pts AAA, 6H, 777, 9H, 10H, JJ, QH, KH = 13 cuts.

I think it will be close between 2-3-J-J and 3-4-8-JH. 2-3-J-J has 15 cuts for 10pts+ and 10 cuts for 9pts and 6 cuts for 8pts while 3-4-8-JH has 18 cuts for 10pts+ and 13 cuts for 8pts. I think I'll go with the flush which has the most cuts for 10pts+ and should peg well and be hard to read. So I'll throw 2-JS.
HalscribCLX
5312 votes

Joined: February 2008

 
 
 
Tuesday 3:24 PM
At 111-116* playing an Offense strategy for the pegging the Win/Loss %s are:

Offense___________Win %s______Loss %s
2-3-4-8____________79.3________20.7
2-3-4-JS___________73.2________26.8
3-4-8-JH___________65.9________34.1
2-3-J-J____________61.3________38.7

2-3-4-8 is considerably best for Win %s and lowest for Loss %s so I'll select J-J to discard.
After the A cut I'll lead the 2 and play Offense:

Lead__________Our Pegging Points
2____________________1.58
3____________________1.34
8____________________1.31
4____________________1.12
JQT says: The ordering of the four Candidate Hands is one of the many things that I found very interesting about this Endgame Puzzle, with a Win Rate of 79.3% when 'ditching' the Jacks via Toss (J J), then 73.2% after Toss (8 Jh), then the FLUSH 'chimes in' at 65.9% with Toss (2s Js), and finally at 61.3% there is Toss (4 8). What is not listed (but can be inferred) is that actually in Third Place at 72.7% is the other, nearly identical 'twin' Toss (8 Js), which is virtually identical to Toss (8 Jh), but since there are more Spade Suit Cut Cards available, if we retain just one Jack, naturally it should be the Jack of Spades. Also, when I look at this puzzle with Rex Cribbage, it shows Keep (2 3 J J) and Toss (4 8) even lower, at a Win Rate of 57.1%, and it has a higher Loss Rate of 42.9% but all the other numbers match up. Rex was the successor to Halscrib, but then Crib Prof was a successor to Rex, and I believe that HalscribCLX is closest in design and vintage to Crib Prof, the strongest and last program of the family to be released.
MiketheExpert says: I don't believe the win rate of 57%, and I even find 61% low, but that could have to do more with dealer being ALMOST in peg-out range. Honestly I can't agree or disagree with the ordering - I think it is definitely worth considering that (2-3-4-8) could be better than the flush and (2-3-J-J), but I think there is inherently a bias or assumption in any of the win%'s calculated, which in fact may or may not be correct in actuality.
MiketheExpert says: Actually based on past calculations I've seen, I'm not surprised to see the flush rated above (2-3-J-J), and I even figured the flush to be given a higher win%, but I'm not sure I believe the flush to be better than (2-3-J-J)!
JQT says: It's interesting to set the position on a real board and deal out these cards, and then play out a few dozens of endgames, just to develop a feel for the pegging. A Dealer at Hole 116 can become a threat during the pegging after any RUN or following a (31=4). Our own position is extremely sensitive to whether we begin with Five, Six, or Seven Points, and certain Pone Hands with a Small Card Run and one Middle Card are very effective at pegging Two Holes. To know that EVERY Cut Card helps, and therefore that you can ALWAYS begin with at least Seven Points, and that you have over a 75% (unbiased) chance of scoring Two Points on the Second Card Played does seem to make (2 3 4 8) soar in the Winning Percentages.
JQT
4143 votes

Joined: October 2008

 
 
 
Tuesday 3:54 PM
Today, we are concerned not so much with trying to obtain the highest Expected Average, as we are with getting a specific number of points, while also having to defend as well, a monumental struggle. This is a Colossal Cribbage Conundrum, and so it entails a little saga about how we might solve a giant Endgame Battle with a FLUSH: but ironically, our FLUSH today involves FLUSHING AWAY a few Jacks!

I used to frequently show what I call the "Hand Mapping" for many puzzles here at "Hand of the Day," and I believe it's a wonderful exercise for developing a familiarity with the cards that will help us to discern the necessary cards that can get a job done.

We naturally do not have time for this at the board, but it's the kind of "homework" that allows us to develop a better "feel" for which groups of cards can yield a given number of points. I've also said very frequently that in many Cribbage Endgame Battles, we are not necessarily looking for the MOST points; as in today's puzzle, we are looking to score Ten Points.

The Discard Value is what we call a "Don't Care" today, because the Dealer is so close to going out, that if the Crib ever comes into play and gets tallied, we've already LOST in such a game. But rather than fret or despair over such a reality, we can use this bit of information to direct our thinking and reason away from the Crib and ignore any dangers there; since we "Don't Care" about the Crib Value today, we can focus ALL of our energy on choosing the most powerful Hand to bring us VICTORY!

Crib Values tend to vary slightly, since different players have developed slightly different tables, or have collected real-world data. But if we make a careful observation of the Hands in every Cribbage Puzzle, we should notice that the Expected Value of every resultant Hand is identical, right down to the last decimal place. This makes sense, because it is actually a known, calculated result, as we look at ALL of the possible Cut Cards, and how much each and every Hand will be with any of these, then add these all up, and finally we divide that number by the number of remaining cards in the deck, or forty-six.

Therefore, what an Expected Average for any specific Hand tells us is that on an infinitely-long board, when we choose that particular Hand of four cards from the six we were dealt, if we examine our movement down that imaginary, infinite board after let's say a thousand random Cut Cards, that when we now divide that resultant number by the number of Cut Cards looked at (or one thousand in this case), we will actually get the number of that is defined as the Expected Average!

It's akin to saying that if we flip a coin one thousand times, we shall have reached a total result of "Heads" very close to 500, and "Tails" should also have occurred about 500 times. For those who understand simple Calculus and Limits, we can say that after an INFINITE number of Cut Cards, when we integrate the total by that same infinite number of trials, we shall obtain an exact, precise value or number, and this is defined as the Expected Average.

The probabilistic nature of any endeavor that involves randomness is important to understand, and this includes any game that involves cards or a dice. A few comments recently have lamented the fact that we don't get to know the value of the Cut Card in Cribbage ahead of time, but one could argue that we do know what it will be: The Cut Card in Cribbage will always be one of those forty-six cards that was NOT dealt to us! That's a fairly well-defined value if you approach it from the perspective of Quantum Mechanics! And regardless, the value of the Cut Card is always as mysterious to our Opponent as it is to us. As Richard Feynman might advise us: "I'm very comfortable not knowing some things."

We need Ten Points as Pone, so let's look at the four obvious choices we have today, all of which shall tend to exceed Eight Points as an Expected Average: These are: Toss (4 8), Toss (2s Js), Toss (J J), and Toss (8h Jh).

(111-116*) (2s 3h 4h 8h Js Jh) Cut = Ad, by JQT, 30 May 2023.

Keep (2s 3h Js Jh) and Toss (4h 8h)
Expected Average is 405 DIV 46 = 8.804

02x13=026 - 2h, 3s (Maximum Hand, 2 Cuts = 13 Points)
06x12=072 - 22, 33, JJ (8 Cuts >= 12 Points)
02x11=022 - 5s, 5h (10 Cuts >= 11 Points)
05x10=050 - As, Ah, 4s, 55 (15 Cuts >= 10 Points)
10x09=090 - AA, 44, Ts, Th, Qs, Qh, Ks, Kh (25 Cuts >= 9 Points)
06x08=048 - TT, QQ, KK (31 Cuts >= 8 Points)
07x07=049 - 6s, 6h, 7s, 7h, 8s, 9s, 9h (38 Cuts >= 7 Points)
08x06=048 - 66, 77, 88, 99 (Minimum Hand, 8 Cuts, NO HELP = 6 Points)
46 ..... 405
--------------------------------------------------------

Keep (3h 4h 8h Jh) and Toss (2s Js)
Expected Average is 385 DIV 46 = 8.370

02x13=026 - 2h, 5h (Maximum Hand, 2 Cuts = 13 Points)
05x11=055 - 22, 555 (7 Cuts >= 11 Points)
11x10=110 - Ah, 333, 444, 7h, 888 (18 Cuts >= 10 Points)
13x08=104 - AAA, 6h, 777, 9h, Th, JJ, Qh, Kh (31 Cuts >= 8 Points)
15x06=090 - 666, 999, TTT, QQQ, KKK (Minimum Hand, 15 Cuts, NO HELP = 6 Points)
46 ..... 385
--------------------------------------------------------

Keep (2s 3h 4h 8h) and Toss (Js Jh)
Expected Average is 381 DIV 46 = 8.283

09x12=108 - 222, 333, 444 (Maximum Hand, 9 Cuts = 12 Points)
03x09=027 - 888 (12 Cuts >= 9 Points)
08x08=064 - AAAA, 5555 (20 Cuts >= 8 Points)
26x07=182 - 6666, 7777, 9999, TTTT, JJ, QQQQ, KKKK (Minimum Hand, 26 Cuts = 7 Points)
46 ..... 381
--------------------------------------------------------

Keep (2s 3h 4h Js) and Toss (8h Jh)
Expected Average is 376 DIV 46 = 8.174

01x13=013 - 3s (Maximum Hand, 1 Cut = 13 Points)
05x12=060 - 222, 33 (6 Cuts >= 12 Points)
01x11=011 - 4s (7 Cuts >= 11 Points)
02x10=020 - 44 (9 Cuts >= 10 Points)
04x09=036 - As, 5s, JJ (13 Cuts >= 9 Points)
12x08=096 - AAA, 555, 6s, 8s, 9s, Ts, Qs, Ks (25 Cuts >= 8 Points)
17x07=119 - 666, 88, 999, TTT, QQQ, KKK (42 Cuts >= 7 Points)
01x06=006 - 7s (43 Cuts >= 6 Points)
03x05=015 - 777 (Minimum Hand, 3 Cuts, NO HELP = 5 Points)
46 ..... 376
--------------------------------------------------------

The Hand Mapping clearly shows us that if we examine the number of Cut Cards that will either deliver us directly to the Finish Line, or that could allow us to WIN if we can peg One or Two Holes, we have the following data:

Toss (4 8) will allow Fifteen Cuts (As, Ah, 222, 333, 4s, 5555, JJ) or 32.6% to yield Ten Points or more, and an additional Sixteen Cuts (AA, 44, TTTT, QQQQ, KKKK) or 34.8% that will give us Eight or Nine Points;

Toss (2s Js) will allow Eighteen Cuts (Ah, 222, 333, 444, 5555, 7h, 888) or 39.1% to yield Ten Points or more, and an additional Thirteen Cuts (AAA, 6h, 777, 9h, Th, JJ, Qh, Kh) or 28.8% that will give us Eight Points;

Toss (J J) will allow Nine Cuts (222, 333, 444) or 19.6% to yield Ten Points or more, and an additional Eleven Cuts (AAAA, 5555, 888) or 23.9% that will give us Eight or Nine Points;

Toss (8h Jh) will allow Nine Cuts (222, 333, 444) or 19.6% to yield Ten Points or more, and an additional Sixteen Cuts (AAAA, 5555, 6s, 8s, 9s, Ts, JJ, Qs, Ks) or 34.8% that will give us Eight or Nine Points.

If that's all there is to this endgame, then the FLUSH wins, hands down! But did we ignore something? With the FLUSH, or after Keep (3h 4h 8h Jh) and Toss (2s Js), we begin with only Six Points, and after Fifteen Cuts (666, 999, TTT, QQQ, KKK) or 32.6% of the time, we'll need to peg a staggering Four Holes! Quite a few Cut Cards offer us NO HELP.

And after Keep (2s 3h 4h Js) and Toss (8h Jh), we begin with only Five Points, and after Four Cuts (7777) or 8.7% of the time, we'll need to peg a staggering Four or Five Holes! Again, we have some Cut Cards that could leave us in the lurch.

What about after Keep (2s 3h Js Jh) and Toss (4h 8h), the Hand with the highest Expected Average? Here we will begin with Six Points, and yet after Eight Cuts (66, 77, 88, 99) or 17.4% of the time, we'll need to peg a gargantuous amount of Four Holes! Once again, we are prone to the NO HELP Gremlin, since several Cut Cards leave us 'stuck in the mud.' And, there's another potential nasty ointment on this fly: Brace Yourselves! 👹

One other spanner that we might drop into the finely-oiled logic of our thinking machinery today is that for any and all of those roughly 4% occasions after which a Jack is the Cut Card, this will enable the Dealer to enjoy a "40% Off Sale" on the amount needed to peg out and WIN after scoring "Two for High Heels." This has the interesting effect of "putting a thumb on the scale" and adding favor or bias to any discard that involves us 'dumping' one or more Jacks here!

It's not quite so pronounced a disastrous effect as when the Dealer is sitting at Hole 118 or higher, but it will make any calculation that we relied upon earlier which involved a Jack helping us WIN a lot less effectual or certain. Like the Moon and the Tides, the Jack is a card in Cribbage that adds an occasional bit of spice and nuance to the game, but once in a (I'm trying to avoid saying "Blue Moon"), it can gum up the works. The Jack Giveth, but the Knave Taketh Away! Just be aware that that ostensibly "winning" Jack Cut when you Keep (2 3 J J) may send a dagger through (Rhymes with Ribs) and out your backside.

Let's look at Keep (2s 3h 4h 8h) and Toss (Js Jh) once more, shall we? While the mapping data seems to have a bit of a weakness (read: gaping hole) in the "What can you do for me?" department, we can also see that, while we begin with just Five Points, this will ALWAYS get boosted to at least Seven Points by ANY AND ALL Cut Cards! In the worst-case scenario, this means that just under 57% of the time, we shall need to peg Three Holes.

No other Hand possesses that quality today in which every Cut Card adds help! Yes, pegging Three Holes as Pone is a rather Tall Order, but I think you'll agree that it's better than needing to peg Five Holes! Could this 'informational nugget' actually make Toss (J J) the best option today? Does the fact that we shall never need to peg more than Three Holes after we Toss (J J) give us "The Answer" to this puzzle? I believe that it does!

In addition to having a Hand that ALWAYS gets help from EVERY Cut Card, I think that all we need now is just some small indicator or deciding factor to add a bit of certainty and make Toss (J J) the most favorable option, and so as in many things related to Cribbage, where shall we look? The PROSPECTIVE PEGGING, that's where! Keep (2 3 4 8) is just energetic enough in that it might be able to reliably peg Two Holes and "clinch" this game for us! Let's Toss (J J) today.

After the Ace of Diamonds Cut, we now have Eight Points in our Hand, and we now still have two tasks that remain and that face us: We need to peg Two Holes, which is Average Pegging for Pone, but let's be realistic: the Dealer will be HIGHLY MOTIVATED to stop us. Our remaining task is that, even if we can and do peg those Two Holes, all the Dealer alternatively needs to do to defeat us is peg Five Holes before we get to tally First Hand Show, and all will be for naught. Unfortunately, we still do need to peg, and we must entail some risk.

The reason I like this puzzle is that both the Dealer and Pone (that's us) very likely have opposing forces at work. The Dealer wants to defend and 'coast out' by counting Hand and Crib, but must realize the danger that our First Hand Show poses; the Dealer could also play opportunistically, and peg out and WIN in a sudden surge. In a close Endgame Battle, if a Dealer is within Half-a-Dozen Holes of the Finish Line, that Dealer should ALWAYS look for an opportunity to score PAIRS Royal and end the game, or, if forced to consider grabbing or allowing a RUN, maybe look for ways to entice extending it even further, and thus WIN the game!

Let's lead our Deuce, which will allow us to SCORE those two remaining and potentially-winning points (unless the Dealer pegs out) after a whopping Thirty-Four Dealer Responses (AAA, 333, 444, 5555, 888, 9999, TTTT, JJ, QQQQ, KKKK), or about 34/45 equals 75.5% of the remaining cards in the deck. We're going to try to peg Two Holes any which way we can!

This is really as much of a Pegging Puzzle as it is a Discard Puzzle. And this Hand we latched onto today is well worthy of some careful study in BOTH respects. Notice how we ALWAYS start with Seven Points after ANY Cut Card, and also be aware of just how many Dealer Responses to our Deuce Lead shall allow us to "clinch" this game! In spite of NOT being a FLUSH, our chosen Hand is very well-suited and up to the task of winning such an endgame as this.

Those who are interested in delving further into the intricacies of such Cribbage Endgames might also wish to look at a puzzle from three years ago, as I explored various ideas even more passionately back in the pre-pandemic period on January Last, 2020 when we struggled with a somewhat similar scottcrib scenario, when we were at (115-117*), whereas today we begin at (111-116*). The puzzle dated December 22, 2019 also has some good information, and on that day, we found ourselves at a relatable score of (111-110*).

Ref: https://www.dailycribbagehand.org/show.php?date=2019/12/22 and https://www.dailycribbagehand.org/show.php?date=2020/01/31
MiketheExpert says: Very nice puzzle JQT...A lot of the statements made make sense, but I'm still not convinced that (2 3 4 8) is the best keep for me here! :-) There are so many factors to consider, including the discards, cut help, pegging potential, and the fact that dealer is at hole 116, so our pegging 2 or 3 is still not enough to guarantee the win, unless we can ALSO prevent dealer from pegging out!
Granny
343 votes

Joined: February 2023

 
 
 
Tuesday 4:32 PM
I need 10 points. I thought this was my best option until you pros tell me otherwise.